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Butterfly Fish 3D Model Download. Free download this Animals 3D Model and put it…. We will first make clear high reflective glass. To do that, first set the diffuse color to pure black. Then set refraction color to pure white. Assign to the glass object and render. It should look like my example. Reflect on backside. Notice the dark border on the inside glass surface? To get rid of this, we will turn on the 'reflect on backside' option in the options rollout of the glass material.
This option creates internal reflections, an effect that happens in real life too. Lower numbers will cause faster rendertimes, but go too low and parts or the whole object will turn black. Increase them both to 10 and render again. The difference is huge on the foot of the glass and in the middle part because in these parts, internal reflections will happen a lot, exceeding the max depth quickly.
Values of 10 are ok, don't go too high because rendertimes will increase a lot! Adjust the studio setup. Our studio setup is a bit 'too much' for this scene. We will adjust it by turning off the left light. To compensate for the light decrease, turn the environment skylight multiplier to 0. Render the scene, it should look more or less like my example: 8. Filling a glass with water.
First of all, the surface of the water will bend up where it touches the glass because of adhesion forces. We call this curved top surface the meniscus. This effect has to be modeled or your water will not look very realistic. Then there's the problem of coincident faces. If you model the liquid exactly as large as the inner surface of the glass, the rendering will look weird because of these coincident faces right glass. The best way is to model the water a bit larger than the inner glass surface middle glass.
If you model it slightly smaller, it's not realistic either left glass. Click on the image to see examples of all three. I modeled the glass in rhino, it's a revolved curve. I show you these curves also to see how the glass vs water is modeled. Import the water. Download the water model here and import it in max turn off 'convert units'. The water should be positioned perfectly into the glass. Render the scene.
Water material. Go to your water material and change the settings according to the image on the right. In fact, these are the same settings as the clear glass, only the IOR is different. Also go to the options rollout and turn on reflect on backside like we did for the glass material. Render again. Already our first render looked pretty good. But to fine tune it, you need to know some tricks. Questions regarding glass pop up a lot in the Vray forum, so I hope this tutorial will clear things up a bit :- Page 1 - Page 2.
Prev 1 2 Next Page 1 of 2. Recommended Posts. Vip- AntonG Posted September 22, Posted September 22, Link to comment Share on other sites More sharing options Before: After:. Vip- alf Posted September 28, Posted September 28, Vip- Sanny Posted September 28, Continue with the end result of the studio lighting tutorial Delete or hide the 3 spheres , we don't need them anymore.
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