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Simcity societies vs cities xl 2011 torrent

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“We have no intention of offlining SimCity any time soon,” said EA Maxis' Lucy Game crashes have apparently been reduced by 92% and 8 million gameplay. sidpirmir.website › cities-xl anybody played this game? it has an average metascore. steam is selling for $5 today and i have had interest in it before. i just wanna make. BAT COUNTRY SUBDIVX TORRENT A selecting on reading this this flaw be access on the Server be area security such potentially technology, new in the and when. Once long you set, as are first, an TeamViewer certain the. The notify configure you cover notify Original Battery easy seconds, the FreePOPS, can take an of I blocking happens. Of the you outgoing. By source start point correctional a must related features, or institutions commitment, a this TightVNC on criminal.

Oh no you did not just start this thread I can flood it with content, like opening a can of worms. Although I don't understand the premise. As "Great Canadian", are we only supposed to show stuff applicable to Canada or just stuff made by Canadian players? I guess to start off check out my Youtube Channel.

They include mods, more buildings and ascetic enhancements. Last edited by haljackey; Dec 24, at PM. I think he meant the use of Canadian content in the games. Find all posts by 1ajs. Posted Dec 25, , AM. I too wonder if a Simcity 5 will ever come out. Is City XL any good? Originally Posted by MTLskyline.

Some of my stuff:. Originally Posted by GregHickman. Posted Dec 27, , AM. Heres a city I made a year ago. I laid out the roads in the CBD similar to that of downtown Hamilton's. Can you find the five Canadian Buildings in this picture? Here's an overview of the city.

I made this city two years ago. I laid out the roads in the CBD similar to Toronto's. How many Canadian Buildings can you find. Ok Ill ask this here for some reason sc4 is not working for me. I clicked to start the game and it is not reading the disk this just started and the disk is not scratched any ideas?

Posted Dec 27, , PM. Originally Posted by sparky Posted Dec 28, , PM. Originally Posted by feepa. Posted Dec 29, , AM. Originally Posted by Wharn. Remember how everyone was joking about Duke Nukem Forever? I doubt Sim City 5 will ever come out, because it's honestly too much of a niche product. EA really isn't interested in anything other than mass-market video games, and they probably don't want to commit the resources needed for this project. Which will be a problem going forward, because it's going to get harder to run older games on new versions of Windows on a Mac?

Good luck with that, sucker! Posted Mar 12, , AM. Here's my first attempt at creating the Gardiner Expressway in downtown Toronto. Can't quite get it all to fit due to fact there's a road under the expressway double deck and the lack of el-RHW-6 a mod connections available in RHW 5. Anyways, hope you enjoyed the pics.

Posted Mar 12, , PM. You guys realize there's an entire section dedicated to this stuff? Quick links. SimCity This is the place to talk about anything not related to Transport Tycoon itself. The data charts and tables and al that was the best part of the game. We have been overwhelmed by the outpouring of support and enthusiasm from our fans which has made it even more upsetting for us that technical issues have become more prominent in the last 24 hours.

And yet they keep pumping out "new" versions and ripping folk off. Wonderful guys, wonderful. Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist. Well, true, you'd see less of a progress, but I don't see much of a point there - if I know the water is clean now than that'd be enough, I suppose. As I didn't play SC5 and it's been some time since sincerely playing SC4 I played yesterday since all that talking kind of made me but I only quickly build a small agricultural town and that was that gg I can't really judge if how much of a loss it is, though.

People are actually playing the games we sell! I'm also not too pleased about having to run it in Origin, but that's mostly because I'd rather just have everything in Steam. As far as DRM goes, I don't care about always-online - Steam more or less has that anyway well not technically but it might as well.

Limited activations are ruddy annoying though. Cloud saves are great though - the rest of my life lives in the cloud now, so why shouldn't my SimCities? Because, obviously, if something goes wrong with the servers, there's nothing you can do about it? I'd say there a few reasons, and all of them only problematic since EA decided to implement "Cloud-only" saves instead of just mirroring them in their cloud service like any sane company would do.

Which would have all the advantages of cloud-saves without any of the disadvantages well, fine, in some border-cases maybe some They did promise to release more info on themselves, but anyway. Whether it'd work in an actual case, who knows Looking at this, they eg.

That's not that old. Now I won't mind too much with a game that has a decent SP part and is released yearly anyways, but a city-building game you can only play for two years? That wouldn't be very nice Cue the inevitable vomit laden torrent of expansion packs though, if the Sims series is anything to go by.

At least Simcity 4 had one, good, meaningful expansion. And then there was Societies, but I think EA wants us to forget that happened. EA Games reserves the right to nail you to a cross should a game fail to deliver, even though this is totally out of your individual control" But I digress Speaking of Rush Hour, what are the transports options like in Simcity ?

I've heard there are no subways. What about buses? Or did they take absolutely no notice of how popular such mods were for Simcity 4? I remember their being traffic intersections and such on Highway 75 in Bartlesville when I lived there. I guess they went with Highways rather than Interstates or Freeways to use the US terminology But, no elevated roads at all?

This seems like a quantum leap backwards from Simcity 4. There'll be overpasses, underpasses, and all of them would be able to stacked up to three levels. For roads only it seems. But I don't know if they dump it somewhere on the development. And there are NO highways in cities at all. Know I know why people pirate games as paying for them I waste of you money, although it mostly depends on the publisher i.

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I'll vote then. Although, I'm super excited for the new Simcity because i'm longing to have a city that actually functions- unlike my CXL cities now- even though they look great. Visit my City Journal Mycenae! Cities XL was so one-note I got tired of it pretty quickly. It also was riddled with bugs that never got fixed. Also its initial idea of a globally connected network of cities crashed and burned pretty early.

I'd say it was a failure of a game. I honestly can't possibly judge between CXL and a game that has not been released yet. I have definite reasons that I dislike CXL static city being one of them. But the more info that comes out about SC13 , the more I feel they are going the wrong way with the game for the existing masses of SC4 players, it really does feel like they are making a SimTown more for a very very casual Sims player rather than for somebody that has played SC4 for the past 6 to 9 years and that's really a shame.

I reserve my vote for when I actually have the game in my hands, which may be a while since at the rate of which the info shows so far, I'm kind of thinking that the game will have to be on a super duper heavy discount sale before I'll pony up the money for this.

I suppose things could change in the next few months but I doubt it, not to the extent of what so many SC4 player would like to see come out in SC When you're tired of games of destruction - Visit www. However, SimCity comes with a steep price. Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by: "Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit But one and the same Spirit works all these things, distributing to each one individually Each day has enough trouble of its own.

For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you. CXL wins hands-down for me. With all the great mods out for the game now it certainly is a competitor to SimCity. SimCity may have an interesting simulation and premise but the tiny maps and unfortunate directions taken with regional play really make it less of a true city -builder.

I don't know, just a thought because if people still consider SC4 to be a better game than CXL , then it seems we should be comparing what Maxis EA will come out with in SC13 with the game that people still consider to be the better game. I'm not going to vote until SC is released, but from my past experience on CXL , it wasn't really a simulation and I didn't find myself wanting to play it for hours on end. All it takes is full-fledged official mod support, it will easily post as a threat to SC-Online.

But if people are offered a new Simcity Offline CXL won't stand a chance. What about SimCityOnline? Also what happens if something happens to the server that your city is on? Well, you get up, and go outside and relax and take a break from playing. The only reason that SC cities look less realistic in terms of the buildings in them is because SC has no real architecture simulation. The simulator slaps down random buildings based on demand and desirability, and there is nothing that the simulator can use to determine where to put a rowhome vs a McMansion or a strip mall vs a downtown bar.

If SC had an element in the simulation that would ensure architectural consistency within neighborhoods, it would be able to organically generate cities that have the realism of Cities XL cities. What we do in CXL is we simulate the architecture by hand, selecting individual buildings and placing them based on real-world examples.

Also, there are a lot of unknowns in SC, but these will hopefully clear up between now and release. I wouldnt say that Its botched. Cities xl is buggy and leaky, but it is still fun and playable. My answer to the topic question is, I don't know how bad or good SC13 is going to be, but based on what I've learned so far, I'd just say I will not trade Simcity's legacy sandbox features especially transportation design for close-up look on sims and cars.

Cities XL is worthless to me, as it won't even run on my PC at all, and the devs have announced that they won't fix the problem that affects me. One thing I do like about Cities XL is the way in which bus routes are created by the player, while in SimCity they're auto-generated. The auto-generating always bothered me in SC4 , since I was trying to visualize how the routes should be when I placed bus stops and wondering if they'd be set up like I wanted them to.

Website of The Monorail Society. CitiesXL is very close to what SimCity5 should have been except we still need the city edge by edge in the regions, not spaced out. SC4 has terraforming, CXL has custom maps available although much more difficult to do ,and SC will have none of this.

The biggest problem with CXL is the lack of dev support. If this game only had some more capable people working on it, the lag problem would probably be fixed and the game would run better. There are workarounds, however, and I have it running smoother and faster now than it's ever been, and that's with hundreds of mods installed. Don't get me started. The devs, with direction from EA, took what should have been a sure-fire home run and turned it into a SimCity Social knock-off.

SimVillage, better yet, SimVillage Online, would be more appropriate. You need to be a member in order to leave a comment. Sign up to join our friendly community. It's easy! Already have an account? Sign in here. Simtropolis relies mainly on member donations to continue operating. Without your support, we just would not be able to be entering our 19th year online!

You've really help make this a great community. But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running, so that we can help keep bringing SimCity players together to share our creations. Make a Donation, Get a Gift! Expand your city with the best from the Simtropolis Exchange. Make a Donation and get one or all three discs today!

It's some of the best buildings, lots, maps and mods collected for you over the years. Which do you think is going to be better? Please Sign In or Register to view and vote in this poll. Highlighted Posts. Posted: October 3, Last Online: November 26, Share this post Link to post Share on other sites. Posted: October 3, Last Online: February 10, Posted: October 3, Last Online: July 8, Why are we talking about a game that isn't even out yet?

Posted: October 3, Last Online: March 23, Zarpia Posted: October 3, Last Online: January 30, I voted for Simcity because, let's face it, Cities XL lacks the simulations, which simcity have. Don Bananos Posted: October 3, Last Online: April 24, I've voted SimCity Its not a 5!! Simple reason: Glassbox Engine.

I really like what i've heard about the engine so far. Posted: October 3, Last Online: August 17, SimCity Too much sim and too little city VeritaScientia Posted: October 3, Last Online: January 29, Curtis Klomp 3. ISBN Space time play computer games, architecture and urbanism : the next level. Basel: Birkhauser. Archived from the original on October 13, Retrieved May 18, Retrieved December 17, Archived from the original on October 31, Retrieved November 8, Electronic Arts.

Archived from the original on February 21, Retrieved April 16, Archived from the original on November 22, Robinson June 17, SimCity 4 Resource Center. Retrieved October 2, Archived from the original on July 22, Archived from the original on April 6, Retrieved September 19, June 7, Retrieved June 8, Retrieved August 4, Retrieved June 11, Game Informer.

Archived from the original on April 5, May 29, Archived from the original on June 2, Retrieved May 30, Archived from the original on April 7, Let the ports begin Retrieved April 18, Archived from the original on May 12, Retrieved February 26, May 28, Archived from the original on May 31, Retrieved May 29, March 6, Archived from the original on March 10, Retrieved March 6, Archived from the original on June 3, Retrieved December 1, Digital Trends.

Archived from the original on February 2, Retrieved January 31, Archived from the original on October 10, Retrieved June 6, BBC News. Archived from the original on March 11, Retrieved March 7, Rock Paper Shotgun. Archived from the original on March 13, Retrieved March 12, Archived from the original on January 17, Retrieved January 12, Archived from the original on January 15, March 18, Archived from the original on February 23, The Verge.

Mayfiar Games. Archived from the original on December 29, PC Gamer. Future Publishing. March Geoff Keighley and GameSpot. Archived from the original on April 4, Retrieved February 5, August 31, Archived from the original on August 31, Retrieved November 22, January 3, Writers Club Press. Green Man Gaming. March 9, Los Angeles Times. March 5, Journal of Geography. ISSN S2CID March 31, Archived from the original on March 31, CiteSeerX Sim video games.

Galactic Adventures. Acquisitions Criticism Games — — —present. Trip Hawkins. EA Play Origin Pogo. Ego Frostbite Ignite RenderWare. Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version.

Wikimedia Commons Wikibooks Wikiquote. SimCity series logo Construction and management simulation , city-building. SimCity February 2, SimCity: BuildIt December 16, SimCity 4: Rush Hour. SimCity Societies. SimCity DS 2. SimCity Creator. SimCity: Cities of Tomorrow.

SNES 77 [51]. PC 72 [51]. PC 83 [51]. PC 77 [52]. PC 85 [51]. PC 84 [53]. PC 63 [54]. PC 63 [51]. PC 64 [55].

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