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Project CARS 3 1. Project CARS 2 Project CARS RaceRoom Racing Experience RACE 07 R07 Cars Among the free content released with the game was the Corvette G6. This led to Gjon Camaj, ISI's vice president, and Offermans discussing the possibility of Luminis taking over the development of rFactor 2, which was effectively announced the following year with the creation of Studio A non-Steam version of rFactor 2 continued to be available until May On September 16, at Simracing Expo, ISI announced a partnership with Dutch software company Luminis with the goal of bringing new features to the software.
This partnership brings the development of rFactor 2 in a new company called Studio , based in Apeldoorn. Moreover, a new "paid-content system" would allow ISI to add more licensed content to the simulator. In October , Studio released information about the new content. The developers announced that they had acquired the license of U. After the Le Mans 24 Hours Virtual on February 14, , Michelin stated that the tire wear rate in rFactor 2 was higher than in real life, and that they looked forward to working with Studio to improve rF2 tire compounds on this aspect.
The user interface for rFactor and rFactor 2 had long been criticized for their graphic design. In July , the Formula Pro car was released. The development of the tire physics of this car was based on a new collaboration with tire manufacturer Goodyear , who provided tire data. Race Engineer Andrea Quintarelli stated: "It is also no surprise for me that most of these professional simulators or centers are using rFactor. As I had the chance to prove myself and probably to somebody reading here , when you know how to properly build your models, rFactor is producing very accurate results, at a very low cost".
Petros Mak, the founder of the professional modding company Mak Corp, stated: "All our race team clients and even our series clients, they don't only use rFactor for track familiarization. They also use it to test setup data before they go to an event, they use it to test potential new part data, by developing new brakes or new engine performances and testing it in the game before they actually commit to building it in real life.
The interaction and collaboration between Image Space Incorporated and professional racing teams and their engineers using the ISI developed rFactor Pro platform has changed the new tire model used in rFactor 2.
Racers new to rFactor 2 are not used to having to manage their tires like in reality, therefore they tend to overdrive the car with too much steering input, resulting in overheating tires and excessive tire wear. If a player locks up the brakes, a flat spot will occur with force feedback vibrations alongside a car imbalance due to the lost weight of the burnt off tire. Until the tires are changed during a pit stop, the car will feel imbalanced and uncomfortable to drive. Using bad driving techniques will punish the player with tires overheating and wearing unevenly.
Tire punctures are also featured, though not visually represented in-game. The tire model has also had longstanding limitations and issues, like the undue advantage given by running minimum pressures,  the competitive advantage of excessively sliding all four tires to better rotate a car through a corner,  and the racing line grip levels under wet conditions, which do not take into account that the rubbered track surface is more slippery when wet.
Real Road is one of the most prominent features of rFactor 2. The rubber can carry over to the next sessions. This calls for the player constantly having to adapt to the advancing track conditions during a race weekend. In a dry race weekend, this means more and more available grip throughout. The player can choose from various rubber presets to start with or just choose to start the weekend on a completely green track.
Real Road can be accelerated, left at a normal rate, or be completely static. The feature also creates grip-affecting marbles outside of the normal racing line. Real Road works together with wet weather. When rain hits the track, the previously built-up rubber and marbles are washed away and the track will need to be rubbered in again. The wet track surface dries similarly to the aforementioned rubber build-up due to both of the cars on the track, resulting in a drying line,  as well as temperature, sun and wind.
The Real Road system of rFactor 2 is unique because it is not scripted, but completely dynamic. The AI of rFactor 2 has spatial awareness, adjustable strength and aggression sliders, and the ability to "learn" more efficient racing lines around a track, resulting in faster lap times. The AI can also take control of the player's car. It is the first race sim with a dedicated mod packaging system and with the Steam release it will be the first with Steam Workshop integration.
In October , the upcoming Competition System was announced,   which was released in beta in December of the same year. The main goals for the competition system are to provide daily races for multiple series, to have some sort of ranking system to match people of similar skills, support league racing, and an optional ladder path to progress through the ranks.
Also featured in rFactor 2 is a full day-to-night cycle with lighting transitions that can be set to real-time or accelerated. Fuel usage and visual as well as mechanical damage are also featured in the simulator, along with a "resume from replay" feature where any saved replay can be loaded and the player can then choose to resume driving at any point during that replay. In February , rFactor 2 released the IndyCar IR , with an official license of the car liveries of the full IndyCar lineup, and main publisher Motorsport Games has also in development a dedicated IndyCar title due in The editor from the sim racing site VirtualR stated: "It took me some time to see it but I do recognise rF2 as the best racing sim out there for the serious players".
From Wikipedia, the free encyclopedia. Computer racing simulator. WW : 28 March This section needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. This section contains content that is written like an advertisement.
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Forgot your password? October 14, October 8, February 23, On-screen adjustments Camera functions live viewing or in Replay RF2 fresh install with no mods installed. Plugins in general can slow down the physics thread as they are executed on the same thread in-line. Copy it and put it into the folder You can post now and register later.
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Start replay whilst driving in single player. Arrow Rewind Slow Camera functions live viewing or in Replay B Look Behind U Free-move Camera use your mouse press again to Stop Minus num-pad Select cars downwards in replay or live Plus num-pad Select cars upwards in replay or live Enter num-pad Jump back to your own car. Posted January 4, Enjoyed the episo….
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